Combo Crusher

Combo Crusher was in development from early 2020 to 2022 before being placed on indefinite hiatus to focus on Dicey Devices. During that time, I assisted with game design while leading graphic design and art direction. The focus of Combo Crusher was to translate arcade game concepts into a fast-paced, expandable card game with a variety of gameplay styles based on different genres.

The base game aimed to emulate fighting game inputs and combos, both visually and mechanically. Other rulesets expanded on racing and shooting mechanics.

Presented here is a selection of unfinished prototype card designs created by me after multiple rounds of research, development, and testing.

Role: Graphic Designer, Art Director, Assistant Game Designer

Contributions:

  • Defined visual style through research and concept sketches

  • Created and maintained files for card templates and design documentation

  • Developed components via Illustrator and Photoshop

  • Assisted with design of core game mechanics

  • Took responsibility over unique gameplay for possible expansion material

  • Set up and implemented digital prototypes via TTS

  • Participated in internal and external playtesting