Combo Crusher
Combo Crusher was in development from early 2020 to 2022 before being placed on indefinite hiatus to focus on Dicey Devices. During that time, I assisted with game design while leading graphic design and art direction. The focus of Combo Crusher was to translate arcade game concepts into a fast-paced, expandable card game with a variety of gameplay styles based on different genres.
The base game aimed to emulate fighting game inputs and combos, both visually and mechanically. Other rulesets expanded on racing and shooting mechanics.
Presented here is a selection of unfinished prototype card designs created by me after multiple rounds of research, development, and testing.
Role: Graphic Designer, Art Director, Assistant Game Designer
Contributions:
Defined visual style through research and concept sketches
Created and maintained files for card templates and design documentation
Developed components via Illustrator and Photoshop
Assisted with design of core game mechanics
Took responsibility over unique gameplay for possible expansion material
Set up and implemented digital prototypes via TTS
Participated in internal and external playtesting