Danger The Game

Danger The Game came about in late 2015, quickly evolving into a story telling party game where players are tasked with using their skills and tools to rescue victims from bizarre and dangerous scenarios.

After pitching it to colleagues and developing a handful of prototypes, it became Origami Whale Games first officially published game in late 2019. Two expansions have released since (see below).

Available at OrigamiWhale.com and Amazon.

Danger The Game (Base Game)

A selection of cards from the first edition of Danger The Game. Click for a PDF version.

Role: Lead Designer, Graphic Designer, Art Director

Contributions:

  • Designed and pitched original game idea

  • Created and maintained files for cards and design documentation

  • Defined visual style through research and concept sketches

  • Wrote card descriptions, rule sheets, and other marketing materials

  • Established art direction and overall branding

  • Developed art components via sketches, Illustrator, and Photoshop

  • Produced templates and layouts for printing and manufacturing

  • Set up and implemented digital prototypes via TTS

Small portion of the Danger The Game Style Guide I created. Click for a PDF version.

From right to left: The prototype box design for the base edition of Danger The Game, the first print run edition of Danger The Game. I was responsible for the design and layout.

Screenshots from the TTS edition of Danger The Game. Initially made for remote testing purposed, it was later updated and released to the public for free.


Danger The Game - Expansion: Whack A Moley

For this expansion, much of my work involved creating new art and box templates. The first box design was roughly the size of a standard deck of cards until it was decided to make a larger box for additional cards.

The rules for Whack A Moley were changed very little from the initial base game version, outside of some new flavor text. Click here for a PDF version.

The third and final box layout packaged the cards in the same way as the base game, while keeping the box smaller, but dimensionally similar. These examples include some of the original names.

Front and back shots of the box for Whack A Moley.


First print edition of the Whack A Moley Expansion, featuring an Origami Whale I designed to be included in every release by Origami Whale Games. Its design changes to match the game it is included with.

The second box design would have stacked the cards into one deck for packaging, but this resulted in a tall and narrow box that did not fit with the overall style of the base game’s.

Danger The Game - Expansion: Mythical Mayhem

A core component of Mythical Mayhem was to include mechanics inspired by D&D and other roleplaying games for more narrative focused moments. To help push this, the theming was tweaked to incorporate fantasy elements. One such example are the backs of each card, now featuring banner-like designs that are direct references to the base versions.

A selection of cards from Danger The Game: Mythical Mayhem. Click for a PDF version.

In addition to the new card art, I created designs for various creatures and monsters referenced throughout. Since this expansion featured a Danger themed bestiary booklet, these designs were given larger, more detailed looks to set them apart from the smaller, simplified versions seen on the cards.