V22 Training Simulator

Unreal Engine 4

I began working on this project in early 2020, modeling, texturing, and animating assets, both inside and out.

I took responsibility over the main prop structure, its surrounding areas, and any related Unreal Blueprints. Working with the lead, I verified the interconnections between systems, assisting with their development and solving bugs that popped up along the way.

Role: Artist III

Contributions:

  • Independently modeled, textured, and animated 3D assets

  • Optimized models based on technical restraints and client specifications

  • Authored and maintained Unreal Blueprints for related items

  • Worked with experts and programmers to develop each lesson

  • Quickly implemented bug fixes with a high degree of accuracy

  • Collaborated with lead to track tasks and completion rate

  • Bounced between unrelated projects to assist with and strengthen development