V22 Training Simulator
Unreal Engine 4
I began working on this project in early 2020, modeling, texturing, and animating assets, both inside and out.
I took responsibility over the main prop structure, its surrounding areas, and any related Unreal Blueprints. Working with the lead, I verified the interconnections between systems, assisting with their development and solving bugs that popped up along the way.
Role: Artist III
Contributions:
Independently modeled, textured, and animated 3D assets
Optimized models based on technical restraints and client specifications
Authored and maintained Unreal Blueprints for related items
Worked with experts and programmers to develop each lesson
Quickly implemented bug fixes with a high degree of accuracy
Collaborated with lead to track tasks and completion rate
Bounced between unrelated projects to assist with and strengthen development