V22 Maintenance sim
Unreal Engine 4
I began working on this project in early 2020, modeling and animating various components for use in a simulator meant to teach mechanics working on V22 aircraft.
I took responsibility over the main proprotor structure, modeling and animating the entire system along with creating and maintaining the related blueprints. I also worked alongside the lead to verify the interconnections between systems and developed solutions to bugs and other issues that popped up.
Role: Artist III
Contributions:
Modeled and animated internal and external components of a V22 aircraft
Created and maintained blueprints for the proprotor structure and related systems
Worked with experts and programmers to develop each lesson
Helped with other areas in the V22 when needed, recreating or overhauling problem prone areas
Solved bugs quickly and accurately
Bounced between other projects to assist when needed